Innovation
and Functionality
One of the primary criticisms of OSS over the years
is that it is unable to innovate like proprietary software
can, and instead merely makes imitation products of
already existing proprietary software. When looking
at the “jewels” of open source, this certainly
seems to be a valid claim. Firefox is a web browser
modeled on the foundation of Internet Explorer and the
Linux operating system was modeled after the already
existent Unix operating system. Likewise OpenOffice.org,
another popular open source product, was created solely
to be a free replacement for Microsoft Office.
However, often not taken into account is the late start
that OSS got on the big proprietary software companies.
While Microsoft has traditionally been the innovator,
it is not just OSS that has imitated their most successful
programs. Just like McDonalds and Burger King
constantly try to keep up with each other by putting
slightly different spins on the same creations, any
popular type of software is going to be imitated by
other companies. While Internet Explorer was the
first major web browser, Firefox is not the only one
to imitate it; Apple, another proprietary software company,
answered with their own web browser, Safari, and Google
recently launched Chrome, to name a few major examples.
So it’s unfair to condemn OSS as being purely
derivative when the nature of any competitive market
is one in which imitation of successful products is
a given.
Furthermore, OSS is behind on the production curve,
so while OSS lacking innovative capacity may have been
a more valid assertion a decade ago, recent trends indicate
that this is no longer the case. For example,
Bloomberg Business week ran a story in October of 2005
that talked about Flock and Zimbra, two early innovative
OSS companies Business
Week. As it became clear that the OSS model
was successful, projects bloomed at an incredible rate.
In November 2003, wired.com ran a story that mentioned
the incredible power of innovation that OSS provides
Wired.com,
specifically mentioning Sourceforge.net,
which at the time listed over 65,000 different OSS projects,
providing a hub in which anybody can “find and
develop open source software,” as it says at the
top of their website. Today it lists over 229,000
projects of all shapes and sizes.
The beauty of open source is in its methodology, which
allows users to start and collaborate on any project
they wish to accomplish. Thus, you employ the
expertise of a much greater pool of developers with
a much greater diversity of needs than proprietary software
companies. Therefore, innovation can be achieved
on a much wider and far reaching scale than proprietary
software is capable of. Anybody who has a need
for software with a very specific function can achieve
their goal best through this vast, collaborative, helpful
community of programmers and computer-savvy laymen.
In other words, OSS is best at innovating on a small
scale, molding to a vast number of differing consumer
needs, as evidenced by the 229,000 different projects
listed on just one site.
There is a tradeoff though. While the vast structureless
format that makes up the OSS community is great for
generating sheer quantity of software, it is less successful
in achieving the same scope that proprietary software
does. The nature of OSS is that it creates patchwork
individual projects, even for its biggest projects like
Linux and Firefox, because large OSS companies on the
scale of Microsoft and Apple are infeasible due to the
non-profit oriented business model. Therefore,
because of their top-down unified organization, proprietary
software has a twofold advantage when it comes to innovation
on a grand scale: they regulate production and they
release software only as finished products. Because
they regulate production, they don’t end up with
patchwork code, but rather a carefully planned and designed
style of coding that allows them to create streamlined,
uniform products. This is why Apple products are
so popular: they are easy to use and all have similar
user interfaces, meaning even the most technologically
illiterate person can learn to use their whole system
with little trouble. Also, their business model
allows them to brainstorm, develop, and release their
products as part of a long line of similar products.
Thus proprietary software is capable of creating brands,
while OSS is really optimal only for creating products.
So while OSS is a tremendous tool for smaller scale
innovation, proprietary software will remain the biggest
innovator, creating successful products that OSS will
continue to imitate.
Related to this difference between brand and product
is the issue of functionality. While Firefox is
proof that OSS can create products that are just as
functional as proprietary software products, and many
have argued that Firefox is in fact the best currently
available web browser Allthingsd.com
Furthermore, studies indicate that OSS codes, despite
their patchwork nature, are not needlessly complex Jstor.org,
and because of their collaborative nature of development
often have fewer bugs Wired.com.
However, part of functionality is ease of use, and the
simple fact of the matter is that a brand like Apple
that creates an entire uniform operating system designed
with ease of use in mind is much more functional for
the average consumer. Furthermore, Mac products
come intuitively set up and ready to go out of the box,
whilst Linux users have a much more interactive experience
with their software use, which is a staple of the collaborative
nature of OSS, but not ideal for consumers that just
want something that works. So while on the individual
level OSS products are just as functional and easy to
use as proprietary software products, using an OSS operating
system such as Linux means a much more patchwork, interactive,
time-consuming experience that requires more expertise
and research than the pre-packaged proprietary brand
that Apple offers. Ultimately this is what the
consumer is paying the extra money for when subscribing
to a brand like Microsoft or Apple, and it comes down
to individual consumer preference whether the money
spent on ease of use is worth it or not.
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